I believe the ranks are quite balanced with 10% of the player base at Bronze and 45% at Gold 1 and below.Gold contains most of the players, but the figures aren’t that different at Silver and Platinum. This seems pretty radical in comparison to the current Season Reward system, but it would at least allow more top players to earn the title./u/xDivismx didn't receive a reply from Psyonix staff on the Reddit thread, so their plight might not be something on Psyonix's radar.
RL Loot is a Rocket League case opening website where you can win great items and have fun! In Solo game modes, Grand Champion is equal to only 0.1% of the player base: you must refine your skills and dedicate a lot of time and effort to advance in the inhospitable Solo environment. Like previous Competitive Seasons, there will be unique reward for ranks Bronze, Silver, Gold, Platinum, Diamond, Champion, and Grand Champion. The official rank distribution data released by Psyonix. The information does not usually directly identify you, but the use of cookies enables a faster and more personalized experience for you.For more information about the different types of cookies we use or to change your default settings, please click on the category headings below. I'm interested in video games across all genres, from AAA blockbusters to in-progress indie titles so I'm sure to cover something for everyone.Opinions expressed by Forbes Contributors are their own.I write about gaming and technology, giving news, insights, and more.Is there any MMR adjustment planned for the extra modes? Tora. These cookies are essential for the website to function. There is not a simple solution to this problem.The same issue takes place in almost every competitive game because there are not enough very-skilled players, so the matchmaking in forced to place them with lower-skilled adversaries, otherwise pros and semi-pros would wait hours for a game.The rank distribution for the extra modes is peculiar as the average rank is Platinum 2, and only 10% of the player base is placed at Bronze and Silver.I believe the main reasoning behind the current distribution is that the competitive system in these modes is new, and they also have fewer players if compared to standard modes. 4 Keys. This isn’t an easy question to answer, and I believe different people can have divergent points of view on the matter.In my opinion, Solo Standard is the best indicator for both your positioning and global skills because this game mode forces you to carry the match “alone”. © 2020 Psyonix LLC. All rights reserved. There are a few potential reasons behind this situation:Of course, there is a huge disparity in skill among the players at Grand Champion, but the matchmaking is based on the MMR, not on the tier.The top players have long waiting times, and ultimately they are paired with lower MMR opponents. Updated to the latest season.Some software houses prefer to hide the data on their player base and rankings, while others provide an API with which most of these statistics can be gathered. Dissolver. From season 8 to 11, the percentage of players ranked at Grand Champion doubled in Solo Standard and tripled in Standard.The number of players who reached Grand Champion is lower than the past season because season 10 was about two months shorter, which drastically reduced the inflation.The average rank is still Gold 2 (in solo standard).Reaching Bronze 1 is a real achievement because it is as difficult as getting Champion 2.The amount of players at Grand Champion doubled or tripled depending on the queue considered.Overall, we can notice a slight increase in players at high ranks.
I've played video games all my life, and believe they should finally be treated as the important cultural element that they are. Psyonix is completely transparent and releases official data on the rank distribution at the end of each season.The data below includes Solo Duel, Solo Standard, Standard, and Doubles, showing the percentage of players in each tier.